Conceptintro
Z-fighting
Also called depth fighting, stitching.
Flickering artifacts when two surfaces have nearly equal depth values in the depth buffer.
Flickering artifacts when two surfaces have nearly equal depth values in the depth buffer.
About this page
The build computes these levels from the evidence in the repository. Each row says what the next level needs. Read what the levels mean.
| Ladder | Level | What the next level needs |
|---|---|---|
| Human proof | H0 no proof |
|
| Lean | L0 no Lean part |
|
| Visual | V0 none |
|
| Writing | W0 stub |
|
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