Problemcore
Visibility culling
Also called visibility determination for rendering.
Discard scene objects that cannot contribute to the rendered image before rasterization.
Discard scene objects that cannot contribute to the rendered image before rasterization.
About this page
The build computes these levels from the evidence in the repository. Each row says what the next level needs. Read what the levels mean.
| Ladder | Level | What the next level needs |
|---|---|---|
| Human proof | H0 no proof |
|
| Lean | L0 no Lean part |
|
| Visual | V0 none |
|
| Writing | W0 stub |
|
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