Algorithmadvanced
Phong shading
Also called normal interpolation shading.
Interpolates vertex normals across a polygon and evaluates the lighting per pixel.
Interpolates vertex normals across a polygon and evaluates the lighting per pixel.
About this page
The build computes these levels from the evidence in the repository. Each row says what the next level needs. Read what the levels mean.
| Ladder | Level | What the next level needs |
|---|---|---|
| Human proof | H0 no proof |
|
| Lean | L0 no Lean part |
|
| Visual | V0 none |
|
| Writing | W0 stub |
|
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