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Problemcore

Hidden-surface removal

Also called visible-surface determination, visibility determination.

Determine which parts of a 3D scene are visible from the viewpoint.

Determine which parts of a 3D scene are visible from the viewpoint.

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The build computes these levels from the evidence in the repository. Each row says what the next level needs. Read what the levels mean.

LadderLevelWhat the next level needs
Human proofH0 no proof
  • add a proof in proofs/ (06.5)
LeanL0 no Lean part
  • name a Lean module in the lean field (07)
VisualV0 none
  • add viz/scene.ts or a figure (10)
WritingW0 stub
  • Definition
  • one source with a locator