Conceptintro
Graphics pipeline
Also called rendering pipeline.
Stages from vertex transform through clipping and rasterization to fragment shading and output.
Stages from vertex transform through clipping and rasterization to fragment shading and output.
About this page
The build computes these levels from the evidence in the repository. Each row says what the next level needs. Read what the levels mean.
| Ladder | Level | What the next level needs |
|---|---|---|
| Human proof | H0 no proof |
|
| Lean | L0 no Lean part |
|
| Visual | V0 none |
|
| Writing | W0 stub |
|
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