Conceptadvanced
Early depth test
Also called early-z, early depth rejection.
Perform the depth test before shading so occluded fragments skip the expensive shader.
Perform the depth test before shading so occluded fragments skip the expensive shader.
About this page
The build computes these levels from the evidence in the repository. Each row says what the next level needs. Read what the levels mean.
| Ladder | Level | What the next level needs |
|---|---|---|
| Human proof | H0 no proof |
|
| Lean | L0 no Lean part |
|
| Visual | V0 none |
|
| Writing | W0 stub |
|
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